1.0.2 API documentation: texture.hpp Source File

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texture.hpp
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1
13 #pragma once
14
15 // Dependency:
16 #include "../glm.hpp"
17 #include "../gtc/integer.hpp"
18 #include "../gtx/component_wise.hpp"
19
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_texture extension included")
24 #endif
25
26 namespace glm
27 {
30
37 template <length_t L, typename T, qualifier Q>
38 T levels(vec<L, T, Q> const& Extent);
39
41 }// namespace glm
42
43 #include "texture.inl"
44
glm::levels
T levels(vec< L, T, Q > const &Extent)
Compute the number of mipmaps levels necessary to create a mipmap complete texture.